Developer EA? Ah it doesn't have X-factor till the end of game.
Offcourse BLACK has to be great..
Everything could be broken and tore down into pieces.
Every single full-motion video cutscene in the game returns to this interrogation, which sets up each of the eight missions as flashbacks covering the previous four days.
It doesn't have any multiplayer, it should satisfy your solo cravings for destructions, with its largely destructible environments and excellent animations. And, of course, the guns.Black contains some incredibly realistic renditions of real-world weapons. On top of all this, Black also features a shadowy (and more than a little melodramatic) plot featuring back-room dealings and one seriously flawed soldier.
Somehow when you continue the game,... you would be bore with all that kind of story and gameplay,.. but it will thrill your hands and mind.
I have played many games of EA, it is common atleast all games that they long for short time and doesn't have to new thing in the game.
In the end,Black's strong first impression is bogged down by its repetitive and often-standard gameplay, weak enemy AI, and short length. There are some good ideas here, and the technology is cool, but you can't help but think that there's still a bunch of untapped potential throughout the game.