A game that does well in the hilarity of arcade football, but long loading times and weak defensive moves cause trouble
Now for the actual game-play. As far as arcade football games go, Blitz has some interesting concepts that it uses but some of them fall short. On offence there are only a few plays actually needed to score a touch down every-time against the AI. A simple long toss aided by the clutch meter will score 6 points in most instances. The AI provides a fight in some instances, but the real challenge will come when you are pressed for time. That is because the game will not allow you to run out of bounds with the ball, meaning you have to wait until you score or get tackled by the defense, the latter usually in you fumbling the ball. In fact,causing fumbles is essentially the only defensive strategy the AI has, because if it causes a tackle, it will most likely result in a fumble. The defensive side is a little worse, as most of the NCP characters cannot defend to save our career. Play after play you may find yourself in frustration as your linebackers and corners watch your opponent make the pass and run into the end-zone. Most of could be solved with a well placed clutch tackle, but because the clutch gauge does not recover while you are on defense, the frustration may return. Not much has to be said about special teams, although do not be looking to make well placed kicks.
To keep this review short, the multilayer is similar to the single player except it your friend who you can whale on your frustration rather than the game disk. Or you can find your selves laughing at the dialogue after plays. The real killer will come from the long load times and the feeling that this game only needed a little more to be great.