This is a simple game, built on the idea of timing bomb explosions in a 2d top-view field.
Which brings us to the boss fights. After a number (seven, I think), of lead-up stages, we are pitted against various overgrown enemies with much more complicated attack patterns than what the drones throughout the levels have previously used. These are challenging levels, sometimes frustrating, but once the pattern is determined, the bosses are fairly easy to dispose of. They are a nice round-off to each world that Bomberman finds himself in.
The best this game to offer is in it's enemy-blasting and power-up system. Upgrades include increasing your blast-radius to ridiculous degrees, auto-ignite bombs, kicking ability, and a few other special upgrades that are sadly, a little too infrequent in their spawning. Nevertheless, upgrading your man is a fun investment - but it can all come crashing down with one of those classic sudden Bomberman deaths.
The multi-player mode is a great addition too. Going up against human opponents is probably a little more satisfying that exotically drawn drones who simply circle or patrol mindlessly. The neat thing here for me was the ability to mix the Wiimote functionality with the Gamecube controller. Nice flexability here in these modern times. One gripe I had with the multi-player is that I wish you could round-robin the level you were battling on - you can't. And, the three-to-five battles must take place on a pre-determined level selected once. Just a small gripe.
I downloaded this because I heard that it was the best 16-bit Bomberman available. I don't agree with that, (Bomberman 2 on SNES is better for me), but nevertheless, this is a nice obscure adventure of Bomberman's single endeavour onto the TG16.