Possibly the worst game on this or any other planet.

User Rating: 1.5 | Bomberman: Act Zero X360
Bomberman's a legend in the video game world. There's something to be said about the wonderfully simplistic, yet addictive gameplay where all you do is run around a field, drop bombs and blow stuff up (namely, your opponents). It apparently worked well enough to spawn a successful franchise that spans nearly every console made thus far. Even the 360. That said, the decision to bring Bomberman into a new spectrum was one of arduous risk and, unfortunately, Hudson took it. The results were disastrous. Bomberman Zero is a game that should be avoided at all costs.

Though the premise hasn't changed, the visual style has. No longer the cute and endearing little cartoon spaceman, our titular hero's now a full fledged, sci-fi, body suit. You can change their colors and its gender -- not much in the way of customization. The character models are nicely done, and the graphics are very stylized and futuristic. But then, you begin playing the game, and that's when things start going downhill real fast.

The way the system is set up is that it's basically Bomberman having a tryst with a first-person shooter. The field is arranged in the very same manner as is customary of previous (and much better) Bomberman games. And the rules are fundamentally the same. You run around the field, lay bombs and hope your opponent on the other end is caught up in the ensuing fiery blast. The familiar power-up icons have made the transition, but you wouldn't know it at first because that system's been reorganized to fit the dark and brooding theme of the game. (There are even some new, exclusive power-ups as well.) When you play the game, the camera shifts into a behind-the-back view--very much like a FPS. You can move the camera around using the shoulder buttons to get a better view of your playing area to scope out your opponents. The game claims that this new view of the action adds to the tension and anxiety you may feel if you were wandering in corridors, not knowing if either your opponent, or a bomb waiting to go off, is around the corner. Believe what you will, but I think all this does is serve as a useless gimmick.

But keep in mind--Bomberman is not supposed to behave like a first-person shooter. It only confuses and compromises the spirit of what Bomberman's supposed to be, and how it was meant to be played. Of course, there is an option to play the game in its classic view, but that only makes matters worse because now your guys are as small as army ants and difficult to see.

The standard mode has you clearing as many as 99 floors. Not exactly a story mode because there isn't much of a story to tell--that is, if you factor in its cerebral approach, which serves only as a lame excuse for a story anyhow. Online multiplayer adds to the package somewhat--as many as eight people can take part in a match.

Overall, Bomberman Zero is an unfortunate failure. I give it points for trying to do something different with the franchise, but in the end, such efforts fall on its face. I suppose some Bomberman afficionados will find redeeming qualities, but they'd more likely be as disappointed as the rest of us. To them I say; download Bomberman Live from the Marketplace instead.