Strong engine, weak game.
User Rating: 5.7 | Brigade E5: New Jagged Union PC
It's simply a shame that there wasn't more effort put into this game. The game engine is actually rather novel and dynamic while staying fairly intuitive and flexible. Actions are accounted for in real seconds rather than abstract "action points" while configurable pause triggers keep the action from devolving into a frantic click-fest. This gives the game a sense of realism and fairness without sacrificing the strategic advantages of the slower-paced, traditional turn-based strategy. The variety of weapons and combat options available extend the enjoyment of an otherwise very two-dimensional gameworld. Gamespot user cesarjose1979 was dead-on when he described this game as soulless. The story is virtually non-existent, the dialog minimalistic and broken, and the role-playing elements DOA. Although the "plot" and quests are easier to follow than, say, "Hammer and Sickle" (2005 by Nival Interactive), they lack interest and depth beyond the usual tired fare. Character options show some initial promise, but the customization system is incomprehensible and the character development ends at the opening cut scene.
Add dismal graphics and very limited sound to the skeletal writing and you have a title destined for the same bargain-bin grave of mediocrity that seems to claim so many of these Eastern European strategy imports. Unless you are a die-hard turn-based tactical aficionado (like me!) then you are better off to spend your money elsewhere. On the other hand, if you are still splitting your time evenly between the original XCOM and JA2, then this could be a welcome, if temporary distraction. I only wish that someone would take the ideas in a game like this and put a bit of production value behind it for a change.