Difficult to beat. Brothers in Arms' ending credits is definitely a feat that's Earned in Blood. *long*
If you have played Road to Hill 30, you can't expect too much from Earned in Blood (EiB) except for its very difficult single player campaign. On standard settings it is difficult. Part of this problem stems from having to reach save points within the game. These save points are heavily defended by well placed germans sitting in the perfect spots to cover most of the area. In some parts of the game it gets really difficult that I have deliberately killed my whole team (including myself) just so that the game will be merciful enough to grant me full health when I head back to the battlefield. I have just recently completed this game and it is no walk in the park.
Enemies in the older game like to sit around and get suppressed. Not here. Now, enemies will move to a more strategic spot and can detect if you're flanking them. In some cases, they join up with other enemies or hail for reinforcements. It can be difficult at times, especially if you're pinned by two tanks and the closest Panzerfaust is next door to a large enemy squad with an MG. In many parts of the game, you'll wish you had that extra grenade or you'll wish your soldiers were as smart as the enemy and learn to find cover instead of waiting in one place. You'll want to have your tank hide from 88s and not just be a sitting duck. Then again, this wouldn't be called Brothers in Arms if you didn't have anyone to command.
As for the graphics, story, and gameplay EiB relatively stays the same from its predecessor. What's new is the main character, nicer cutscenes, more city battles, difficult missions, and more difficult enemies.
Since I've completed the game, it can't be too bad, but there are cases where you'll be frustrated. Either way, it is a good WWII shooter game that you can't go wrong with especially if it's just 30 bucks.
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