This was a game that was very difficult and challenging to complete. The story was good, but it seems like the only reason I was able to complete it was they felt sorry for me after a few reloads and healed up my squadron and myself. I have never seen such accurate enemies and inaccurate shots of my own. The checkpoint system of saving makes it that more difficult. Why are games still doing this? I need to be able to save just about after I kill every enemie to make any progress. Each mission took one to two hours do to this. I was glad to beat it, but also glad it was over. This will likely be my last Brothers in Arms game that I play. If they added a save anywhere component it would be the only way I would consider another of these type of games. Sometimes I don't have one to two hours to devote to gaming. This type of save game option needs to be eliminated permanently.
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