Burnout Revenge has been out for a few months on current-gen consoles, and it was an outstanding racer that took the level of intensity of Burnout 3 and doubled it with an array of new features. While that was all fine and good for us, the folks at Criterion weren't satisfied, and the long-awaited next gen Burnout makes its glorious debut on the Xbox 360. And it is quite arguably the best Burnout to date. Burnout has been around a while, and it has evolved greatly from sequel to sequel, getting better each and every time. Burnout 3 marked a huge milestone in the franchise, by adding "takedowns" and changing the face of arcade racers forever. It brought upon the world a new level of addiction and provided the first truly great car combat game. Burnout Revenge has alot to live up to from its predecessor, and while the changes aren't as revolutionary as the ones in Burnout 3 (which might be a good thing), it improves upon it more than enough to render it obsolete. The new additions in Revenge include better track design, with ramps and obstacles galore (a huge improvement over the comparatively plain tracks of Burnout 3), vertical takedowns, and an amped up presentation. The theme is much darker and grittier which fits the style of the game perfectly, as it revolves around complete and utter destruction. Now, the current-gen versions were certainly impressive, but the experience you'll have on the Xbox 360 leaves them in the dust. Most of the changes in the Xbox 360 version are cosmetic, with hardly any new features added on, but it is still a much, much better experience. The graphics have been totally overhauled to include much more car deformation and better explosions, not to mention the tracks are some of the most beautiful I've ever seen. The car models have improved reflections and get damaged as the race goes on, but it is easy to tell that they were spent the least amout of time on improving. Other than that, the game looks utterly amazing, truly making it feel next-gen. The gameplay is largely the same as it was in the current-gen versions, which isn't necessarily a bad thing. As I mentioned before, the tracks are more designed for combat with shortcuts and ramps galore, allowing for extremely satisfying vertical takedowns. The crash mode has been improved also with better explosions and the removal of crash multipliers, adding strategy to the mode. The 360 version features 10 new crash junctions, which is certainly a good thing. The 360 version also has smoother online play and the addition of the Rivalry mode, which tracks who took you down in previous races so you can score revenge and "settle the score". It is really fun addition to the already great online that could influence some other games... (Fight Night, I'm looking at you). The online play will eat up most of your experience with Burnout Revenge, but it also has a great single player World Tour mode that should keep you busy for quite a while. Most of the achievements are tied to this mode, so it is probably a good idea to play through it. It is also a great way to get acquainted with the game. Overall, Burnout Revenge sucseeds as a great next-gen debut of a much-loved franchise and an outstanding racer on its own right. This is a highly recommended purchase for anyone with a 360, and even if you've played the current-gen versions it is still worth checking out.
Burnout Revenge for the Xbox 360 is really the best version if you haven't played the Xbox or PS2 version. The game has no story other than going through a World Tour with a series of events that awards you for driving d... Read Full Review
Priceless!! This is diffently one of the most exciting racing games iv ever played with its awsome graphics, INTENSE gameplay and extreme raceing this is the highlight of this game and its explosive vehiclular venganc... Read Full Review