Burnout!!!
The tracks have been improved and are now built for battling, with many alternate routes, shortcuts and obstacles.
Other new features include 'In-race Crashbreaker' (the ability to blow ones car up after a crash to cause damage), vertical takedowns, multiple route tracks with huge air opportunities, and traffic checking, which allows the player to hit same-way traffic without wrecking. To check traffic, one must hit light weight traffic (cars, small vans etc.) travelling in the same direction. If you ram into a Bus or Truck, or hit any traffic head-on, you crash. With practice, this can be used to clear junctions, destroy heavy or oncoming traffic, score extra points in crash mode and even takedown rivals.
The crash mode has been tweaked to incorporate a new launch system with which to propel the car from the starting line while wind physics have been introduced that affect the in air trajectory of your car. The weight of the car accounts for more now as it plows through traffic and flies through the air (the heavier your car the less affected by wind it is).
The game also features an online mode for PS2 and Xbox Live. Among the new features is a new ranking system, a 'Crash Tour' mode, and a reworked online Road Rage mode where the Blue team must escape being taken out by the Red team for as long as possible. A few weeks before it was released, a demo of the game was included with Madden NFL 06 for the PS2 and Xbox.
The Xbox 360 version of Burnout Revenge includes several brand new features and improves the graphics of the game to match the power of the next-gen console. The game includes 10 new crash junctions on the Crash Tour. It also includes a vastly improved online mode that introduces online Revenge Rivals. This system allows you to keep track of the number of times you have been taken out or have taken out any given player. This allows for long term rivalries between players, as players fight to get Revenge on their opponents.
The new version also includes a new Burnout Clips feature, which allows you to save 30 second clips of any offline race you play and share them with players over Xbox Live.
Furthermore, the Xbox 360 version removes the launch meter from Crash Mode that was seen in the PS2/Xbox version.