Although not very different from COD2, the new controls on the Wii breathe new life into a game thats becoming dated.

User Rating: 7.8 | Call of Duty 3 WII
Although I don't like the loose, PC-like-aiming this game utilizes as much as I like the "point-and-shoot" aiming you get on Red Steel, the game is thoroughly entertaining as it offers something different than what you're use to from a Call of Duty game.

There's a lot of customizability to the controls on the options menu, but you'll find that when it gets to more hands on things like setting explosives, the "in depth" motions you have to do are often unresponsive and the directions on what to do next aren't very clear.

Story wise the game is just confusing. Although following real WW2 events after D-Day, you are often hopped around from army to army (American, Canadian, British, and Polish armies) as the forces work together to drive the Germans out of France. You're put in the shoes of a quiet soilder in each squad who, although seems to be miraculously the most talented and fantastic person on the squad, hardly ever gets a pat on the back from his team mates. Which feels kind of crappy, considering you'll often do 10 times more of the work than everyone else in your squad does. And just as crappfully, you're ALWAYS given point, which means you're always the first person to find out what to do next or to get shot at next.

On top of that you often run into dead ends and have to wait around for your squad to come up from behind you, and then wait around some more until one of your team members decides to break down a fence to allow you to proceed. This may be a seemless way of letting the game load the next part of the level, but in reality ... it isn't very seemless at all. In fact, when there's nazi's blazing bullets and lobbing grenades through windows at you, the last thing you want to be doing is watching your squad members stand around waiting for the game to load.

Each gun definitely has its own personality. Unfortunately, you'll have the HARDEST TIME IMAGINABLE remembering which gun is a rifle, which is a machine gun ... which one you want, and which one you want to get rid of. Its nice that there's so many options of guns in the game, but its bad that they don't really run through with you what each gun is and what it can do.

All in all the story mode is really long, in depth, nerve-racking, and everything else you expect from a game dedicated to soilders of WW2. And although you sacrifice online play and the super-polished graphics of the XBOX 360 and PS3 versions, the Wii version makes up for it with some unique, if not slightly fumbled, controls.

What would have made this game better was if it had SOME kind of multiplayer, even if it was split screen, or at least some cheat codes which would allow you to go back through the game doing some bizarre and crazy things. But once you pull your hair out getting through the game's nitty, gritty, and mind bogglingly long compaign mode, you most likely won't want to be putting the game back in anytime soon.

It's definitely worth a rent, but for those looking for a collection of games full of replay value, I'd skip this one.