So here is another saving the world shooter - is it still worth it?

User Rating: 6 | Call of Duty: Ghosts PS4

First, i bought a PS4 in just 2600 CNY in a store called PrincessGames in a place called Bai Ne Hui on July 18th 2014 and 2 days later i bought from the same place CoD:G. I didn't like this game actually due to all of the bad reviews but i wanted to test the game on my hotel just to see if it works.

So this game in now featuring a new universe (rather than the Modern warfare one) where US is no longer a superpower and there is a new threat - a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U.S. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that's habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley who acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion. Surprisingly, Riley is featured in less missions than you may think.

Ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales. It may look too much but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics. Even the MW series had missions all over the world from the snow to the desert but this time it really feels too much. Instead of the story affecting the terrain the terrain affects the story and that makes it ridiculous.

Ghosts preserves much of the look and feel of the traditional Call of Duty multiplayer experience, but introduces sweeping changes that make it more personalized, more diverse, and better balanced. At its core lies the expansive new Create a Soldier system, which affords us the ability to create and customize 10 unique characters, each with up to six loadouts, for a total of 60 available classes and 20,000 possible configurations. Create a Soldier also riffs on Black Ops II’s Pick 10 system, allowing you to forego certain equipment in order to outfit a primary weapon with extra attachments or enable extra perks. In all, there are an impressive 39 weapons, 12 pieces of equipment, 35 new perks, 36 scorestreaks spanning three categories, and various weapons attachments to choose from. Create a Solider is ambitious in its scope, and the sheer breadth of options caters to and empowers every style of play. Whether you want to run around like a high-powered knife-wielding mutant or move stealthily through a map by using heightened senses, you can. But for all of its versatility, Create a Soldier is dauntingly complex next to previous COD games. Even after hours of matches and experimentation, you only begun to understand the nuances of each of the 35 unique perks and how to optimize my classes for a specific style of play. On the one hand, Create a Soldier’s depth will have enthusiast players honing their perfect loadouts for months, but on the other, it makes for a more challenging entry-level experience.

The added emphasis on ranged weapons is paired with considerably larger maps, which greatly outnumber those that feature more traditional tight-quarters designs in the 15 included battlefields. In deathmatch-style gametypes, teams will often find themselves spread across smaller contingents at different sides of the map, whereas objective modes will draw everybody to certain points. Instead of just funneling players toward enemies via a limited number of paths, Ghosts presents an array of alternative routes, making team play far more effective than traditional run-and-gun strategy – in fact, running around these large maps gets lonely and boring. Traditional lone wolf-style play also throws a wrench in the spawn system, making enemies often appear nearby without warning. Playing in a well-coordinated group is more gratifying than ever, but more casual solo games can be frustrating.

If Ghosts' story campaign is an example of its developers leaving Modern Warfare behind, its approach to co-op takes that trend one step further. Gone are the Spec Ops missions from Infinity Ward's previous work, replaced by a new co-op campaign dubbed Extinction. Much like Zombies in the Black Ops games, Extinction presents a playful alternate reality where you and up to three friends are dropped into a battle against fantastical enemies. But instead of shambling zombies, you're fighting a swarm of buglike aliens. The way these enemies scurry up the sides of buildings and burst forth from underground hives changes the dynamic in a monumental way: you're still employing COD's signature shooting mechanics, but you're doing so against an enemy whose animalistic movement makes it much more imposing and unpredictable than your average foot soldier.

Ghosts is an amazing game but i wonder if it's us who had enough from the same mechanics without something fresh or is it that the game doesn't make it as his older brothers did. If you are a Call of Dudy fans it's a must whatsoever.