A great game with new ideas but shaky mechanics and ho-hum character development and plot line.

User Rating: 7.5 | Call of Juarez X360
Let's be honest, wild west games should be awesome. They have all the tools they need to make a decent story, and a wealth of sources to take inspiration from, and yet, not many have been made. Gems like "Red Dead Revolver" and "Gun" have certainly made an impression, and Call of Juarez tries to help them in their valiant quest to bring that time into the gaming spotlight. It does right by them, but it doesn't build on anything that has been tried in the past.

Billy "Candle", a boy of mixed blood that is accused of murdering his parents, and Reverend Ray, the preacher turned "Hand of God" bad-ass (also brother of Billy's father) are on a chase across the countryside. Billy is desperately searching for help and someone that will believe in his innocence, and Ray is searching for vengeance. Cool, right? Sorta. I don't want to give anything away, but along the way the plot hits a few bumps that make the characters change their minds without reason, and many "Eh?" inspiring moments accompany them.

The game tries something new in terms of mechanics, interpreting such things as bible reading to distract your enemies and using a whip to cross gaps. These things are cool, but aren't that important and often frustrate more than they help. The aiming is controlled by the standard crosshair and zoom functions. Dual-wielding, fast shooting, and even a Matrix style slow-mo are available. There is also a bow, but it is difficult to use and unless you are out of ammo, you won't use it, and unfortunately, can't swap it for something more useful like a shotgun or rifle.

The game is separated into episodes where you either play as Billy or Ray. Billy is the only one with the whip and bow, and is more platform-oriented. You climb, whip, and ride through the level, with various shooting breaks in between. The sneaking parts of Billy's episodes are often annoying and have a "you lose and you learn" way about them. Ray is focused more heavily on the shooting aspect of the game. He can't climb, but he can kick in doors and use his trusty (although useless) bible. No matter who you play, the game is setting you down a pre-determined path through the level, so you feel stripped of your freedom.

The multiplayer is fun, although a bit laggy, and uses a class-system or rifles, dynamite, six-shooters, and shotgun.

Overall it is a decent game and good try at redefining the wild west genre.