A great showcase of the Dreamcast's legendary fighters library.
User Rating: 8.5 | Capcom vs. SNK: Millennium Fight 2000 DC
No one really expected the Dreamcast to have as strong a 2D library as the Saturn did, but this game (and many others) is proof of how wrong we all were. The game takes the engine right out of Street Fighter Alpha 3, and takes the top fighters from Capcom's games and pits them against the stars of SNK's Fatal Fury and King of Fighters franchises. The possible matchups this game offers is just mouth-watering; imagine bouts like Raiden vs. Zangief, Chun-Li vs. Mai, M. Bison vs. Geese Howard, even Ryu vs. Iori (or there alternate forms, Evil Ryu and Orochi Iori) and this game will answer all of them. All other things aside let's get down to the good parts, the gameplay. The gameplay is very fast-paced and it is full of surprises, so it's never really clear who could come out victorious. The players get to choose from 28 characters right off the bat, and have the chance to unlock a few more characters down the road as well as alternate forms of everyone on the roster. The players also have a choice of either the SNK or Capcom Grooves. The Capcom groove offers the familiar 3-level setup that allows the player to replenish it by executing successful attacks and combos; the SNK groove requires the player to charge the bar up themselves during the battle, but in return gives a boost of power to your fighter. Even though both grooves are made to be equal, many may find that the SNK groove is much more difficult to master and will choose to stay with Capcom for their matches.
Just because it's a 2D game doesn't mean that it has poor quality graphics, it features very smooth character models and excellent visuals when the special moves come into play. The characters all appear as if they are straight out of an anime cartoon, for even more in terms of eye candy you may want to consider getting a VGA cable if you don't have one already. The BGM reflects the best of the Street Fighter, Fatal Fury, and KoF franchises, and the voice-acting for each character is top-notch. However since each fighter has only a handful of sayings and the music is in short supply, these all may become stale fairly soon.
The only real problem with this game are some control problems, and most of them seed from the DC pad itself. As good a console it may be, the Dreamcast controller is not ideal in several areas, and fighters are no question. The best (and most pricey) solution would be investing in an arcade stick or two, and they run for $70 US minimum nowadays; if you are an owner of a Sega Saturn (like me), then the best way would be to find some Total Control 3 adapters so that you can use your Saturn pads/arcade sticks without having to give up the use of a VMU.
Overall, this is a great fighter for the Dreamcast, and while there are other games that surpass it, CvS is a great showcase of the Dreamcast's legendary fighters library.