First Castlevania experience since Castlevania IV and I've gotta say...

User Rating: 9.5 | Castlevania: Dawn of Sorrow DS
...lovin' the open ended level design. I was so worried initially when I heard about this. GAMEPLAY - Good ole controls of the Castlevania games I use to play. Felt a little odd starting off w/out a whip. This game is very much about soul collecting, soul collecting and SOUL COLLECTING. It's a unique system that can, at times, become a bit burdensome when it come to collecting from an enemy w/ a high rarity stat. Nothing like exiting and entering a room 20+ times to get that extra special soul! Who else loved the magic seal bit? Boss battles require you to use the DS stylus to draw a 'magical seal' to trap the foe before they are beaten. DS stylus fumbling, anyone? GRAPHICS - Some nice scaling used here and there but nothing too extraordinary. What the game does attempt, it does well. Nice particle effects on the many different spells.

SOUND - Love the music. Sound effects tend to get a bit old after awhile, but it's nothing unbearable. Would have like to have heard a few more spoken lines.

VALUE - Many extra modes are unlocked after the game is finished. If you wish, you can even play the game again w/ a new set of character(S)! Have to admit, I was expecting a longer game. I completed in 15 hours.

TILT - As I said in the beginning, I was a little worried to know that this game wasn't level based. The non-linear approach grew on me quick and I found myself spending hours at a time playing this. If you're a fan of Castlevania, there is absolutely no way you can pass up this game. Go. Buy. Now.

EDIT - WTF is up w/ this broke @ss formating on the forums? I've edited this thing 3 times now. Oh well.