A lot more "complex" than some people would think, eh?

User Rating: 7.5 | Castlevania Judgment WII
So I saw the previews for Castlevania Judgement, and I'm thinking," Castlevania + One-on-One Fighter + Wii = ?"

I had my doubts about it. I read that all the characters generally had only two combos. It probably just wouldn't keep my interest long enough to be worth the price tag.

Then, I play a friend's copy one day and he kicks me into the ground with these huge combos that took off massive portions of my health bar, while I don't have any idea how to pull off more than a four hit combo.

So I borrow it from said friend, and I realized," Hey, this ain't too bad!"

First off, the controls. By the default Wii Remote and Nunchuk controls, you generally have to waggle the remote to pull off regular attacks. Seriously, either switch to Control Set B, or use a different controller.

So, to attack regularly, you just press the B button. You can use special attacks (some of which require time to charge) by pressing A then B together. You can jump (and with most characters double-jump) with the C button, Z will guard, and shaking the Nunchuk will have you roll away from attacks. By pressing down on the D-Pad, you can use various subweapons, and with a shake of the Wii Remote, you can pull off your Hyper Attack, a cinematic scene where your character pulls off massive damage upon your opponent.

These Hyper Attacks are unique to each character, and most are interesting to watch the first few times, but after that you'll probably just think that you're about to die. Still, some are humorous and may become a target of Internet fads eventually.

I'm looking at you, Maria and Golem.

The story mode is slightly different for all the characters, but only in the scenes that take place before every few fights. At first, you start with only Simon and Alucard available, but as you complete their story, you gradually unlock the rest of the roster.

Unfortunately, to unlock four of the characters for regular play, you have to complete their stories twice (With the exception of one of them).

There's an arcade mode, where you rush to beat multiple opponents as quickly as possible. Then there's also a survival mode, where you try to beat up to 100 opponents consecutively. Finally, castle mode has you going through rooms completing certain objectives, such as defeating an enemy without guarding. The incentive to completing castle mode is that you can obtain accessories to ridicule all your characters with, if you choose to do so.

Putting a (second) eyepatch and a fruit pie on Trevor is a great way to make fun of the man of legend.

There is Wi-Fi, and you can battle pretty much anyone whose on at the same time as you. At the end of a random battle, you can request to be rivals with your opponent, and you could enter a friend code to play with someone you know.

It does suffer from moderate lag and long times looking for foes, sometimes.

Most of the stages have hazards, such as the ruin's respawning zombies, or the torture chamber's pendulum, poison water, and spikes. You can turn these off before the battle, though.

The camera can be a little awful at times, but often enough you'll still be able to play to some extent. But other than that, it's fine.

The killer soundtrack is a collection of some of the series's best, such as Bloody Tears. The voice acting for some of the characters, though, isn't very good in some cases, but you can opt to listen to the Japanese voices if you so wish.

Overall, most of Castlevania Judgement's pros balance out most of the game's cons, and I generally liked the game a lot. So, give the game a try. Or at least rent it.