Another fun entry, yet falling short of the expectations left from Dawn of Sorrow.
Which brings me to my next point: why is every game on the DS so short? It feels that it is just as I am hitting my stride is a game that I get to a boss, only to find that it is the last one. Yes, there are multiple endings, but the first comes so soon it is a disappointment, and the additional ones do not add an extreme amount of time. I found myself playing for hours in Dawn of Sorrow to find rare souls for either stronger attacks or to upgrade weapons. This sense is sadly lacking in Portrait of Ruin. The abilities learned from the enemies defeated are unnecessary and feel tacked on.
The addition of Charlotte was fun, and dispelled my initial misgivings about having two characters on the screen. The use of puzzles when interaction between the two is fun, thought spare.
All in all, had I not played the previous entries in the series or had the game been longer I might have been more impressed. As it is, it feels a bit like a mod from Dawn of Sorrow. Fun, but not lasting or innovative enough.