A perfect mixture of RPG and RTS
1. Gameplay - The basic RTS elements of the game are resource collection and unit production. You can produce a hero or more than one if you wish to do so. The population of your village is set by the maximum food limit. Till that limit you can keep "importing" villagers. The villagers automatically set about gathering gold. There are only 2 resources in the game - food and gold. Gold is used for almost everything in the game. Food on the other hand has a more meaningful use in this game than in other previous RTS games. The food dictates your maximum population limit. Also this food is required by the units when they are outside the village limits. If your units run out of food outside the village limits, then they will start losing health. To pack them up with food you'll need to send with them a donkey loaded with food. The larger the troop, the faster the donkey will run out of food. So for a large troop, you'll need to send them with quite a number of donkeys. Apart from whatever has been mentioned everything else in the game is like an RPG game. You'll have to micromanage your troops, you'll have to train them. Your priests too have a large number of spells ready, though it is you who'll have to instruct them as to what has to be done.
2. Story - There isn't much of a story here (I'm finding that most of the games I am playing nowadays have no decent story). You are the Gauls and you'll have to fight to save your brethren and yourselves from the Romans. There is also a campaign mode where your family has been butchered by the Romans and you vow to take revenge on them (Now where have I heard that before)
3. Music - A decent music is what I'll have to say. The sound effects were also pretty ordinary
4. Graphics - A mix of RTS and RPG graphics just adds more grandeur to the mix-up environment.
A good game which I would like to see on the shelves of every good gamer