- Very poor graphics that make Natalie's face look like the Joker's and Dylan's face look like Chucky's according to AVGN.
- The combat is uninspired and enemies sometimes block a large percentage of your attacks.
- Unimpressive A.I. where most enemies don't differ much from each other.
- Poor camera system. For example, you'll see an enemy in the distance, you'll start running to jump-kick him, and then, suddenly, the camera cuts to a different angle.
- Annoying sound effects and voice-overs, with the Angels usually making grunts every time they attack or are damaged.
- Despite featuring the three lead actresses from the movies (Cameron Diaz as Natalie, Lucy Liu as Alex & Drew Barrymore as Dylan), the voice acting is horrible and cheesy. Not only that, the Angels share some voices.
- Gameplay outside of fighting enemies is incredibly slow and boring. For example, it takes the Angels approximately thirty seconds to just climb up a ladder.
- Invisible walls constantly appear behind you every few steps to the point where it's impossible to backtrack through the level at all to collect items that you missed. Obviously, invisible walls are common in beat-'em-up video games, usually on the edges of the screen.
- Strange and hilariously spastic-looking idle animations.
- A game-breaking glitch that causes one of the levels to repeat endlessly if you play without a memory card plugged in. JonTron encountered this glitch in his review of the game, much to his confusion*. (*Complete Dumbass)
- The fire from some things can hurt you if you get too close to them (just like in Beetlejuice on NES and Looney Tunes: Back In Action on PS2 and GameCube).
- The Angels share a life counter and a special meter.
- In the beginning, the girls fight in bikinis, which is inappropriate for fighting in and looks very stupid.
- Very few and quite easy boss battles (just like in Castlevania II: Simon's Quest).
- False advertising; on the back cover, it says that you can switch between the Angels "on the fly" in the heat of combat. In the game, however, you can only switch between them outside of battles.
- The cherry on the crap cake is that if you beat the game, you can't keep playing the file where you beat it and there is no stage select screen.
Good Qualities
- The GameCube version doesn't have as many glitches as the PlayStation 2 version (note that the GameCube version is the one that came to the US and not the inferior PAL PS2 version). However, the GameCube version has a game-breaking glitch where if you play without a memory card, the game will repeat the first level endlessly.
- The controls and gameplay are good, regardless of the camera system and distortions on Nat's & Dyl's faces.
- The difficulty is pretty easy.
- Other than the fact that they share lives and a special meter, Natalie, Alex & Dylan each have their own individual health meters (although switching between them is not possible during fights, as stated above).
- Just like in most beat 'em up video games, it is possible to hit more than one enemy at the same time with a single attack.
- Due to the invisible walls and the arrow, it is impossible to get lost.
- Some of the cutscenes feature a decent rendition of the Charlie's Angels theme.