Average Old-School shooter with a good story...

User Rating: 7.5 | Chaser PC
Chaser has old-school shooter written all over it. When it came out in 2003, the norms in the FPS genre was : limit the player to cary a certain amount of weapons, put armor and medkits in logical locations and have a compass (or something similar) to point you to your next ojective. In Chaser, you can carry all the weapons that you pick up, the medkits and armor can lay on the ground for no apparent reason and there's no indicator to where you need to go next. The latter is troublesome because some of the levels in Chaser are incredibly huge, and sometimes you need to pull lever or activate a certain object in order to move ahead, and it's not always clearly indicated. Some levels are overly long and you get sick of seeing the same textured walls, but in all fairness some levels do actually look fantastic for 2003.

The guns are fairly good and the gun-play is fun, there's no ragdoll effects but your foes do have nice generic death animations. There's blood in this game but it's not over the top. The AI of your foes can be good sometimes but most of the time they will just stiffly run right to left in order to make you work to kill them. There's a nice "Bullet-Time" mode that makes certain situation a lot easier but it's not as well done as other games that uses it (Max Payne). The graphics are a mixed bag. Some levels looks great and others uses the same bland texture and objects. The character models looks good for 2003 but the animation itself is lacking. The hand animations of John Chaser (the guy you control) when he switches from weapon to weapon are really cool, that's something i noticed right away.

The sound is average and the techno music is hit or miss depending on the level you are in. The voice-acting hovers between bad to cheesy. The sound effects are decent but nothing spectacular (COD spoiled us all in the department).

The really strong point of the game is the story. It will make you wanna play those long levels just to see what happens next. The game can be challenging sometimes, but the bullet-time can swing the table to your favor if used wisely.

I'm glad I gave this game a try, in the end I came for the guns but stayed for the story.