People need to give ChromeHounds a chance.

User Rating: 9.6 | Chromehounds X360
ChromeHounds is a sim, not a MechAssault clone. You have to be aware of key aspects of a hound such as speed and tilt and all that stuff that will make or break combat for your specific hound. Also, the game is all online, the small single player (which consists of 6 roles and 7 missions within each role) is laughable but essential to prep you for the unforgiving online play. The single player's objectives are explained to you once, in the briefing, like a real combat situation which is very sim like. Once you get online you'll find out you are worth absolutely nothing, no matter how cool your hound is, without a team. This is what turned people away from the game in the first place: YOU CAN'T BE A ONE MAN ARMY! There is no "I pwned you" or "you suck". Tactics are what make the game, if you aren't tactical then you are done for. Ther are FFA matches which are a joke but ignorable since you should be playing the Neroimus War online. The Neroimus War is an active control campaign similar to MechAsault 2's Conquest mode except people actually play the Neroimus War. You create a squad and your squad will then go crush any competition from the opposing nations (which there are 3 of including your affiliation). What you can do online reflects your affiliation's standing in the war. The shop is affected by your country's budget and research. If you don't like your chosen country then you can defect to another, just like real traitors. Overall, without XboxLive you probably won't appreciate what ChromeHounds has to offer. If you do then you'll find a sprawling community that begs to be played for years to come.