A cross-dimensional romp with a cast of thousands and the sequel of sorts to the SNES hit, Chrono Trigger.
While most games will pair their hero with a few quirky party members willing to risk life and limb for the same cause, Chrono Cross goes a step further and puts up to forty playable characters at Serge's disposal. Your choice of whom to take along determines the path ahead of you. In some instances, by choosing a particular character you'll permanently eliminate your chance of recruiting others. Ultimately, this offers you, the player, a wide array of choices. You can play the game with a series of brawny, battle savvy characters (a general, a dragon, an officer), cartoonish characters (a fairy, a voodoo doll, a fluffy dog with a lisp), or all female characters (Serge's honey, a scientist, a witch).
The battle system does bring something new to the genre, enabling you to combine both physical and elemental (magical) attacks during the same combat turn. The elements, which are color based (red against blue, green against yellow, etc.) come in all shapes and sizes and their displays can be quite awesome, especially later in the game when you are able to trap or steal the most powerful ones from foes.
The graphics in Chrono Cross are vibrant and big on primary colors, reminiscent of Jade Cocoon, and the characters' designs reflect their personalities. However, the bosses seem a little uninspired and could have used some more menace in their design.
This is one game with a score for every season. While the soundtrack is charming enough, it would have been better to have the orchestra in the background, where it belongs. Plus, if one game has ever begged for voice-overs, this is it. With such a wide range of characters, it would have been fun to be able to hear Pierre uttering his faux French accent, which he seems to weave in and out of, or the voodoo doll Mojo dish out some of his patois.
The controls are standard, but they tend to misinterpret your commands during battle when you are trying to switch from physical to elemental attack. Fortunately, nothing is set in stone until you press the action button and you can easily correct mistakes before executing orders.
Chrono Cross was destined to become a classic whether it deserved it or not. Just the sheer scope of the story and the replay value alone (you must play it at least three times before you can say you truly finished it) are enough to secure it a place in the RPG pantheon.