What people need to realize is this is a STRATEGY FPS, NOT A TWITCH SHOOTER WITH SPLIT SECOND ANIMATIONS AND RELOAD TIME
User Rating: 9.5 | Clive Barker's Jericho PS3
Right off the top, I will say this game is one of the best (and rarest) strategy games this year. You rarely see a strategy First Person Shooter, which is probably why noone seems to be playing this game with any real strategy involved. The game has some of the best art direction, character designs, graphic detail, and atmosphere of almsot any game this year. It's a horror novel come to life (if you've read any atmospheric horror novels, and I know that's a stretch, then you'll understand why the game looks the way it does). Each character has very interesting weapon designs and functions, and everyone has very unique powers that play in well with the gameplay. What's frustrating is thatm noone seems to understand what this game really is, and they go into it with there own ignorrant pre-conceived notions of what they think the game is supposed to be. Don't forget, you NEVER play a game that is what you think it should be, it's what the DEVELOPERS think it should be. It's their work of art, their acheivement, you are the one playing what THEY wanted you to play, and in this case it's an atmospheric strategic based game that has an intense focus on TEAMWORK and STRATEGY. If you go into it playing as one character most of the time, you will lose over and over. You need to utilize every character in the game with their specific abilities, taking full advantage of each. Every character has very specific strengths and weaknesses, and combined they all make a UNIT. One that can overcome any obstacle thrown at them. The team AI on the PS3 does a great job most of the time. What you need to realize is that you are in complete control of your squad, you need to tell them where to go and when (with the directional commands in the game) and that will play a large part in whether or not you live or die. This is a thinking-person's game, where strategy and planning is everything. Switching between characters as often as you can is how you dominate the game, giving orders as often as you can. However you'll notice with the people on the internet, that they overlook those strategic elements and start playing the game like they would Halo. Your teammates will die often (however on the hardest difficulty I noticed the team was getting much more defensive and killed enemies more effectively, utilizing their own powers more often etc.) However, every time someone dies, you need to play the game like a stratgey RPG, and plan when you go to heal someone, and with which character. Don't think if your team mates die that they somehow don't know how to defend themselves. If you wan't a mindless shooter that doesn't challenge your brain at all (like most mindless people playing Halo and Gears of War) then by all means, play those games. The level design was designed to get the player to THINK. There are some (but balanced) tight corridors in the game that will make the action more intense, make your blood pressure start to rise, make you actually feel fear from the intensity, much like Resident Evil 4 did. The biggest (and only) gripe I have about the game is that it has a horrible ending. It doesn't actually have an ending, it just leaves you hanging really, much like the sopranos ending. It almost looks as though they ran out of ideas as how to end the story, and they just gave up and said 'we'll worry about that in a sequel'. Now I don't know this for sure obviously, but it does make one angry when they don't know what happens next, or if there will be a sequel or not.