Though much has been criticised regarding this game, it's a deep and ultimately satisfying tactical shooter.
User Rating: 8.3 | Close Combat: First to Fight PC
Many other reviews have been written on this game, and for the most part they are accurate in their assessment. The Gamespot review is correct in its evaluation of many aspects of the game, however, a few more things need to be said. The squad AI is far more useful than many reviewers make it out to be. The key lays in knowing how to use them. Many of the missions take place in tunnels or indoors, and as such your team has less room to move around. By placing them in specific locations and giving them specific areas to cover, they are effective and utterly deadly. Unfortunately, their ability to cover all arcs of fire (incredibly useful when you're outside), is rather pointless indoors. It's a shame the developer didn't adjust their positioning for inside locations, but with the tiniest amount of management, this is easily overcome. Terrorist AI is passable, so don't expect to see Half-Life 2 or Halo AI here. However, they are certainly as smart as the enemies in Rainbow Six, so though the bar has been raised by games like Half-Life 2, for a tactical shooter it stands strong among its peers. Graphically the game is very good, though not earth-shattering. Again, Half-Life, Doom 3, Far Cry, and others have raised the bar quite high. Yet, comparing it to the recently-released SWAT PC game, it once again looks just fine. Indoor and outdoor locations are rendered with a great eye for detail and small touches. Both types of locations run smoothly and never detract from the sense of immersion. Unlike the new SWAT game, there is a story in First to Fight, not just a bunch of missions tossed together. The story unfolds via news clips for INN, a fictional version of CNN. Through their footage and commentary, you learn about missions to come, and hear about your successes. At one point you even have to storm a house to rescue trapped news reporters who followed the story a little too closely for their own good. Other missions involve taking strong-points held by the enemy, and capturing or killing key leaders. Leaders are represented via a deck of cards, similar to ones used by the American military in Iraq. As you work your way through the deck, the story unfolds, ramping up in complexity and difficulty as you go. If there is a criticism I would have towards the game, it would be in the area of weaponry. This is not to say that the weapons are weak or poorly rendered. In fact, the opposite is true. The M16 and M203 you use are accurate, deadly, and pack a good audio punch. However, being a marine fire team, you always go into combat with the same weapon. You cannot take control of your support gunner either. This is realism, but perhaps at the expense of some enjoyment. You can, however, pick up dropped enemy weapons and ammunition (AK74 and RPK weapons mostly). In some of the latter missions, you'll need those weapons and the ammo you find, so pick it up whenever you can. If you run out of ammo, you are pretty much screwed. The other issue is the one of health packs. Unlike the Rainbow Six games, you can collect med kits and use them liberally to boost your health. Replacement kits can be found in strategic places during the levels. The difficulty makes med kits a requirement, but some players are likely going to be a bit disappointed with their inclusion. If you want hyper-realism, just don't use them. Overall, I had more fun with the single-player portion of this game than I have had with SWAT, and it's on a very close second to Rainbox Six 3 for XBox. If you are a fan of tactical shooters, and can overlook the fact that it's not a graphical showcase for next-gen technology, and has a few wrinkles you need to occasionally work around, you will find your money well spent on First to Fight. Semper Fi!