Great fun, variable level of challenge, playable alone or as multi-player.

User Rating: 8.4 | Clue: Murder at Boddy Mansion PC
All of the basic elements of the game are true to the original board game.

There are two modes available to you:

Classic die roll
No die roll

In both modes, you will choose at least one of the 6 suspects to use as your player piece. You must have at least 3 player pieces active to begin a game, so you can either choose more player pieces for other human players or assign the remainder to the computer. I recommend using the novice cpu setting, at least at first. The order of play is always: Miss Scarlet, Col. Mustard, Mrs. White, Mr. Green, Mrs. Peacock, and then Prof. Plum.

In the Classic die roll mode, each player will "roll" the die to determine how far they may move. You may make a guess either when you enter a room or when you've been pulled into a room (you are pulled into a room when someone else guesses you as the murderer in a different room and your player piece is teleported to said room).

(Although the game refers to "guesses" as accusations, your "accusation" is made when you press on the hand-cuffs. This signals your definitive statement of who, with what, and where.)

In the No die roll mode, you have 9 moves you may use per turn. No one can make a guess on the first turn, so there is no point going into a room during the first turn. A guess will use 3 moves, as will going through a secret passage or making an accusation. If you move into a room with less than 3 moves left, you cannot make a guess that turn, so you are usually better served to stop outside the doorway and end your turn. If you are pulled into a room (as described above), you may make a guess, as you will still have 9 moves when your turn comes.

In both modes:
Making a guess will end your turn, unless you wish to make an accusation. You will have a note pad available and can turn-on the auto-notes. Auto-notes will cause all cards shown to you, plus the cards you are holding, to be marked-off on your pad. The color of the player holding the card will be displayed next to the person, place or thing on the card (ie red for Miss Scarlet, yellow for Col. Mustard, etc.). There are a variety of symbols available in the 2nd and 3rd columns. You might want to develop a system of tracking when a player is unable to disprove the elements of an accusation when playing with only 3 active player pieces.

For Example:
Let's say that you are playing Col. Mustard and Mr. Green guess Miss Scarlet with the rope in the Hall. Mrs. Peacock will be first given the chance to disprove this (as she comes next after Mr. Green in the order of play). If it says that she cannot disprove, then you can note that she does not have any of these cards. This can help you eliminate elements much more quickly. Or if you have 2 of the three things guessed and Mrs. Peacock can disprove, then you know that she has the third one. Note this on your pad with a particular symbol.

Multi-player:

You can try to play multi-player on one computer, but it is a bit tedious. I would recommend separate computers if you decide to try the multi-player.

My Rating:

I did not give these computerized board games higher ratings, because I feel that a really great game should:

Be flexible in the course of actions available
Be reasonably challenging without over-whelming
Provide a fair variety to hold the interest
Be at least somewhat educational (even if only culturally, historically, etc.)
Lastly, it should have good graphics and sound quality.

Logic is what you develop with ALL of the Clue games.