Cold Fear is a relatively strange game. You start off in the middle of a perfect storm, on a boat that's barely holding out, with no real objective given and no training level. You adapt by yourself. You learn by yourself. You discover by yourself. That's the great thing about this game; You are not thrown in at directions, you find your own directions. Of course there's a story that evolves in time, a do-gooder main character who looks more like a Hollywood actor than a coast-guard. And the essential gameplay of reload, aim, shoot. But the gritty atmosphere and the spectacular storm scenes in which you literally live out of the giant waves seperates Cold Fear from its likes. It's basically, a RE that plays out in a very realistic tanker with creatures from John Carpenter's The Thing and weapons that are delecately selected. It's a rare experience you get once in a while.
The alternatives are The Thing and Resident Evil 4. Cold Fear is a hybrid of these two.
With an antiquated “keyboard-only” movement and view control system, one of the scariest aspects of Cold Fear is the prospect of having to simply run down a hallway without banging into crates, barrels….the wall. Clicki... Read Full Review
When searching for a horror game setting, most developers forget that the ocean still hold a certain mystery. Its unexplored depths still cater to our primitive fear of the unknown and the unfamiliar. "Cold Fear" manages... Read Full Review