Kanes Wrath isnt at all disapointing- theres plenty here to keep you busy
The controls were refit to something like Universe at wars. Holding down the right trigger will bring up a radial menu with twelve slots in it. The radial menu makes handling things somewhat easier mainly because you can chose all you build options there. It also makes grouping a lot easier, and a lot easier to maintain your groups. Another solid feature that may not seem all that great is whenever your choosing to build something, you can hold the left trigger and a large box filled with information will pop up for whatever you had chosen. This helps a lot if theres something you don't know about or if the print on the screen is to small.
While the campaign is somewhat short(maybe 10-15 hours), it is fun. And a good amount of acheivement points are derived from the campaign, so replayabiliy is encouraged. The 360 exclusive mode "Kanes challenge" is also a big time sucker. In it you play as one of the nine factions and complete ten challenges for each faction. Though all the challenges for each faction is the same, you earn achievements for completing the ten challenges with a different faction. That and you unlock movies. Aside from Kanes challenge and the campaign, there is also the standard death match based skirmish mode and Xbox live. You also earn a good amount of achievement points for the Xbox live mode. So all in all, the achievement points are what you'll be putting hours of fun gameplay into.
Lag isn't all that bad of an issue in this game. The main problem I have is when ordering a large amount of units to a place, the framerate jitters for a sec. In fact this, along with C&C 3 Tiberium wars, are probably the best PC ported games.
I won't excite you with explaining each faction. I'll give a brief explanation of each...
-GDI- Your basic GI Joe army. They mostly focus on Bombing and heavy tanks to deliver the finishing blow.
-Steel Talons- GDI's first splinter faction. They focus on the old tech from the old C&C games such as the wolverine and Titan. There harvesters can be garrisoned to fit the situation.
-ZOCOM- GDI's second splinter faction. They focus on ground dominance and aerial supremacy through the use of specialized units.
-Nod- The "Cobra" forces of C&C. They focus on stealth and hit-and-run tactics. They are also your main forces in the campaing.
-The Black Hand- Nod's first splinter faction. They focus on "purifying" the enemy through the use of flame. They also disbelive in soulless machines and as such, have no airforce.
-The Marked of Kane- Nod's second splinter faction. They focus on infantry tactics by the use of their cyborg units.
-Scrin- The alien faction of C&C 3. They focus on the use of air units and forcefields. Their ground armys aren't pushovers either though.
-Reaper 17- Scrins first splinter faction. They Focus more heavily on tiberium conversion weapons and ground based operations more than Aerial operations. As such they focus on Tiberium more heavily than the other scrin factions.
-Traveler 59- Scrins second splinter faction. They focus on Hit-and-run operations and the use of mind control more so than the other scrin factions.
Kanes Wrath also introduces epic units. These are special units that recquire a special production facility to build. They can be garrisoned with infantry permanetly to add extra firepower.
I hope you found my review useful and please forgive any gramatical/sentencing errors.