Why I say too short? Well, it's not the game length, it's the.....

User Rating: 8.5 | Command & Conquer 3: Tiberium Wars PC
Command & Conquer has been a legendary serious franchisor in the RTS industry. In Tiberium Wars, it tries to repeat the legend once more. I remember when my uncle firstly introduced me to C&C: Retaliation (in PS1) several years ago.
Tiberium Wars packs quite an interesting gameplay, yes, especially with all the Scrin guys hype. These unindentified lifeforms do add a new interesting sensation for those who have bored with the GDI-Nod conflict. As for the general gameplay, well, can't say it's revolutionary, but it feels rather newer. This is where my Review Deck continues. Why the GDI only have two tanks and a strange-looking siege engine? Come on, give'em more. The Pitbulls and friends are just not enough to annihilate the Nod once and for all. Look at the USA (Generals). They've got Drones, Avengers, Drone-Equippable Tanks, and more. What more could a Commander ask? The same goes for Nod with their lame Scorpion, Stealth, and Flame Tanks. They do pack some punch but why not make them pack some strike instead? The GLA (Generals) even have the horrifying Bomb Trucks, the horrendous Mobile SCUD Launchers, and the guile interchangeable Combat Cycles. A whole country would fall to them. The Scrins' vehicles are weird-looking but they have their sigantures. Well cool.
EA should have added more air forces rather than just the Orcas, Venoms, and friends.
Base Defenses are a bit bothersome. Can't we combine Watchtowers and AA Batteries into one structure, like, say, the Chinese Gatling Gun (Generals)? That'll save times rather than building them one by one.
I shouldn't complain for the graphics. Awesome. The shaders, reflections, destructions, environments, blurs, blasts, burns, dusts, and all. And what's more, are the FMVs. They're just cool. Although such feature may not be now, but the directing is impressive. It's like we're playing a movie.
Sound effects are also well-designed. Individual units' responses are variative, they're well-astounding. The voices are also quite differentiable, try to listen from the men-with-guts GDI Riflemen Squad, the confident and sriff Mammoth Tanks, the sly-seeming Militant Riflemen, to the enigmatic Scrin Infantry units.
This game is worth to play, however, an expansion or two will make it even more worthy.
Gameplay: 7 Graphics: 10 Sound: 8
Overall Score: 8.2