Online play has alot of potential but lacks of testing before the game was launched.

User Rating: 7.1 | Command & Conquer 3: Tiberium Wars PC
I've been following the title for some time, and got especially interested since I got the Demo - as for the basics; excellent voices to most parts for unit responses, lovely amount of idle unit animations (as when the Engineer drops his tools and picks it up and looks around to see if anybody saw him, that's just awesome) and nice graphics in general with sharp textures, excellent infantry details and alot of nice explosion and fire effects.

And for the campaign, it's very basic setup of it all, you've seen it in previous C&C games but it's still quite interesting, alot of cinematics going on with live actors in very high resolution, even if the acting has been better - if they would simply have removed the known actors and replaced them with some people who could act it would have been much better. But there's good acting as well, ofcourse, but those good efforts are ruined by the awful female actor from "Doctor House" who are acting for the GDI campaign and some guy from "Lost" for the NOD - if they would skip them and replace those two with proper actors it would have been Sooo much better. But it's still pretty effective, and the story is alright - though I haven't played it all through but it's been some hours. Multiplayer is what made me actually buy this game.

And to the strongest point of Command & Conquer 3: Tiberium Wars; The Multiplayer. If you've seen the earlier interviews with the developers you've come to get a glimpse of all the Online potential this game has, and there's simply a awesome amount of it. But it just seems like the developers haven't even tested the game online before it was to hit the market - alot of online crashes, lockups, connection problems, high pings, server lockdowns, stats not working, you name it, there's been all those kind of problems in just one week. Unit balance is super-poor, Infantry is left out, only reason for them to excist is to capture resource-points on the maps. Tank Rushing/spamming seems to be the only 'tactic' that really works, especially for the GDI since their Mammoth Tanks is simply too superior to the other factions equalents, in power, price and armor - and they're capable of taking down Every single kind of target. Infantry is killed by the first shot from any vehicle , so Anti-Tank Infantry as effective as they were in C&C: Generals is just a good memory as the rocket infantry in Tiberium Wars are just something you buy to watch while you're building your tanks. Alot of lagging issues, lobbies isn't working properly, they're all just named Lobby 1-30 for no good at all, impossible to find any players from your specific country and so on. So EA still has ALOT to do which they haven't been doing before launch. Four patches has been launched first week just to get the game working online for most people, as the balance still remains poor and there's no real competition in the game since you're always pretty sure the enemy will rush you within 5 minutes unless you do something about it. So, bring back the Generals kind-of unit balance so that every unit has a certain function instead of having a one-unit-army wonder. I would recommend everybody to wait at least a month (which would be this May) before getting this game, during this time the EA should have a decent amount of time to fix balance and fix their website to be more dynamic when it comes to match scheduling and also adding some certain features vital to make this game as great as it could be on the paper.