Firestorm offers some innovative way of utilizing the new units in a few of the single player missions such as the Juggernaut, mobile stealth generator and limpet drone, but what I've experienced is a less than satisfactory story campaign without the hype of FMVs or some form of entertaining transitions to back it up. Like the Red Alert expansions Counterstrike or Aftermath, you are only given text objectives all the way through and your reward for completing the campaign is a quicker than quick 'crash' into the main menu.
On the whole, the new units I find doesn't really add any much depth in the rest of the campaigns or skirmish play, though the NOD artillery in this case is modified to be weaker, which makes the addition of the GDI Juggernaut sensible. Only for the ultimate hardcore fan of C&C.
KingLim
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