A worthy successor to the mother of all real-time strategy games.
First of all, it's still a great game even now due to the familiar C&C universe, including the interface, gameplay and units. Well, unlike the original C&C where tank rush tactics basically solves every "Destroy-all-enemies" mission, Tiberian Sun took a new turn by introducing some very cool units like GDI Orca bombers and Nod Artillery to vary the typical RTS strategy. Talking about artillery, C&C and Red Alert disappoints me but Westwood finally knew how it's supposed to work in this one. My favorite weapon.
Because of these new stuff, the single-player campaign is fantastic especially in regard to those non-building missions. The developers managed to make them fun and challenging with the limited yet unique units, where you get to fully utilise their abilities.
The story is a little odd for me, maybe too sci-fi, but that's ok cos there's still a great deal of in-between-missions cinematics to appreciate. My biggest complain is that the music is a little weak compared to both its predecessors. Nevertheless, I still had a great time with the campaign and I know, even before C&C3 came out, that Kane can't die.
KingLim