Next-Gen? Did i hear that right?
Pros:
Instant switching, single player this idea is cool. You can heal the other player like you would in gear of war so its good for that and Its fun flanking enemys
Explosions. Although environments are not as destructive as it makes out (think stranglehold, alot of s**t blows up but we all know that its not really a destructable enviroment.
Cons
No physics. When you shoot barrels they fly off into the air like fireworks, i have even had one these little yellow canisters shoot back up the path of the bullet only to have had "both men are down this mission is over" grrr!!!! No physics! No rag doll physics on the enemys for death animations. Shoots guy in stomach he bends over in pain, shoot him again nothing, shoot him again, nothing. Enemy recovers starts shooting back again. You gotta hit these sucks in the face or it just looks awful. Reminds me of the days of ghost recon :D lol
Enemy AI- Enemys are either placed in buildings or spawned from random off the map locations on out door environments. They will do nothing untill they see you, then when they see you run to one of 5 points and start shooting. As you kill one, another will go in his place.......not exactly the AI we have come to expect from next gen titles
Conclusion
Its just a mish mash of games all into one and it doesn't work. The games got low budget written all over it. Think
Doom3 Levels meets fear/stranglehold destruction meets Call of Duty/Stalker/soldier of fortune 3 gameplay.