Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho. Psycho's arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, and the Plasma Accumulator Cannon (PAX). The highly versatile "Nano Suit" returns. In Crysis Warhead, the player fights North Korean and extraterrestrial enemies, in many different locations, such as a tropical island jungle, inside an "Ice Sphere", an underground mining complex, which is followed by a convoy train transporting an unknown alien object held by the North Koreans, and finally, to the airfield where the game ends with Psycho recovering the alien object. Like Crysis, Warhead uses Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering. Crytek have also recently added a Crysis Wars mod for the Sandbox 2 editor, the same tool that Crytek used to create the game.
Crysis Warhead updates and refines the gameplay of the original game through a side-plot involving Psycho, one of previous protagonist Nomad's allies. The game is a parallel story that follows Sergeant Michael "Psycho" Sykes, a character from the original Crysis, as he faces his own trials and challenges on the other side of the island during the time period of the first game. It features new fully customizable weapons, vehicles and enemies, along with new multiplayer content. It also showcases a new, enhanced and optimized version of CryEngine 2 and is the first game developed by Crytek's Budapest studio.
I enjoyed Crysis 1's singleplayer alot, not to mention all the sweet user amde mods and what not as well. Fantastic singleplayer game with horrible online in my opinion. I didnt enjoy crysis 1 online at all, it was lagg... Read Full Review
Crysis Warhead is at war with itself; it's at war because it again can't decide if it wants to be a freeform game, or a rail shooter. In the end it cuts it losses and does both. Expansions tend to carry both the successe... Read Full Review