Crysis pays too much attention to detail which still doesn't explain its supercomputer requirements or mediocre gameplay

User Rating: 6.5 | Crysis PC
This will be a quick, but painful review, due to the fact that the game itself was a painful experience for me since I returned the game immediately after about 4 hours of gameplay.

First of all, graphics. The game pays far too much attention to branch falling physics while at its very core, it tries to somewhat become a "superhigh-resolutioned" Far Cry/Halo imitation. Whether you're talking about its setting & environment, the game's vehicle selection or its kill-em-all gameplay with a horrid attempt on some stealth moments, which fail miserably.

To those that complained about some of Far Cry's AI issues, this game takes Artificial Stupidity to a whole new level. The enemies will see you miles away before you even sense their presence. They will still spot you behind vegetation as well as in darkness, even if you can't quite see them.

The sound is still at the Far-Cry level due to the fact that you can't quite surpass Far Cry's amazing 6 channel surround sound experience yet, from vegetation rumbling to the shots being ired somewhere behind you. No comment, since I don't want to connect my 6 channel speaker system to my PC just to say how good it is. Ive heard it at a 2 channel sound experience and it was good. That's enough.

Now onto its main problem. Why did I give it such a low rating? Umm lets see -- vehicles, weapons, power-ups -- everything ripped out from elsewhere. Tanks, extra armor and invisibility straight from Halo. Helicopters, super-run power-up, weapons and enemies slightly polished, but straight from Far Cry. Hardly any variation of gameplay (Far Cry has crazy experiment labs, caves and so on to add some extra worth beyond the jungle's eye-candy). Don't expect that from Crysis. Eye candy is all you get.

Far Cry was a very well optimized game and was very generous spec-wise. It could run on the crappiest of computers. Hell, it even had 2 Xbox ports which kicked the original's butt, graphics and gameplay-wise with its amazing multiplayer and campaign. The first thing a lot of people like me ask the developers before playing this game -- "Why isn't there a console port of the game, and why is it so spec-demanding?" Simple. This is one of the worst games you can possibly get thanks to its computer-crunching crapola of technology and due to the very fact that it poorly developed and programmed. It's un-optimised and very un-resourceful, which is why I doubt even PS3's supercomputer CPU will ever handle the sloppiness of Crysis, not to mention that Crysis would probably cause Red Rings of Death on anyone with a 360 if a console port would ever be attempted.

So just what is it that makes this game good besides it eye candy? Absolutely nothing you haven't tried before, if you've had your fair share of FPS games, like me. I've played some pretty poor imitations of some amazing games and still rated them generously due to the fact that they attempt something of its own to add some identity. CRYSIS HAS NO IDENTITY of its own, nor does it attempt to add any whatsoever. Now, if there's one great big failure that I will relate back to and say: "Remember how crap that game was?" in about 10-15 years time, I could very well relate to Crysis. I've been there, done that, showed it to my friends to drool over for about 5 minutes and chucked it straight back at the store that sold me it. Before you buy this game, ask the shop if they accept PC games back first and make sure they do. This game is not worth your money or time.