An amazing experience, but not flawless
As much as the game is "the next big thing" the engine is one of the major pulling factors with the closest thing to "photo realistic" graphics as you could possibly get at this point in time. The little visual perks go a long way in pulling the player in to the overall action packed and breath taking experience of the game.
To note, the game looks good on low settings, better on medium and amazing on high or ultra high, but the changes of most people getting above medium are pretty slim. Even on a pretty high end machine the medium settings will tend to chug from time to time, but don't let that stop you. Clearly Crytek wanted to push the boundaries of graphics technology to the limits and they certainly did, this engine will be around for a while so servers as an excellent bench mark as to what your new rig should be capable of to be future proof for at least the next 3 years (which is the best you can do with any new computer) Crytek uses all the latest graphics effects as well as ones never done before, the totally destructible environment, the high level of physics from bodies to leaves and the beautifully rendered dynamic lighting system and sea simulation system are all going to be delighting gamers for years to come and hopefully with many different games on the platform.
With such an undertaking as this engine was, it isn't surprising to find a lot of bugs as you play the game. Enemy will die randomly, dead soilders (or their weapons) will get stuck in destructable world geometry and create a very annoying trashing sound, you can die at any time if your head touches the ceiling of a room while you stand on a box and their is a major pop-up problem with static meshes just appearing in front of you on the lower graphics settings, but these things don't happen all the time and doesn't really get in the way of the overall gameplay.
The game itself is not amazingly revolutionary in terms of game play but is a lot of fun none the less. Little features like shooting out tires of cars, grabbing guys by the neck or shooting the petrol tank of a car to ignite it all make the game that much better. The suit will remind you of playing as the predator in any of the AVP games as you can switch modes, cloak yourself and freak out the enemy AI before flinging them to their death. As a whole the little features add to the game and make it a worth while buy, but on their own they don't add anything overly impressive. The suit features are really not all required and you'll find yourself using Maximum Armor and Cloak in most battles. The game forces you to use Maximum Strength to get over high obstacles or open doors from time to time, and you'll usually only use Speed a very limited amount as it saps your suits energy and usually just leaves you vulnerable.
The suit does add more depth however to the multiplayer and players are still developing tactics as to the best way to utilize the features to get more frags, however the gamplay of the multiplayer again isn't anything too different that it stands out among the rest.
In all the graphics engine of Crysis is amazing, the story is really well put together and makes you feel like you are in a blockbuster Stephan Spielberg movie, the sound is very fitting intense and the music is beautiful (esp. at the end of the game), but as far as a "new game style" goes, it doesn't try to push to far. This isn't a bad thing as they got a good formula just right and added just enough little features to make this a really good buy. I really like the game, the engine is incredible, but due to the bugs and the game not running as smooth as you'd like on the lower settings, the game loses a little (just a little) in my eyes