I don't understand this mass paranoia. Crysis is not a bad game but it is not the breakthrough everybody claims.

User Rating: 7 | Crysis PC
I set down to write this because i really don't get how the mass hype no matter how powerfuly arrives into our head from everywhere manages to obscure the plain trueth. And that truth is that Crysis although it is a valid fun game is not what they try to make us believe.

Graphics: 7/10 On first glance the graphics look amazing (on a top machine)
On a medium system the graphics look average, In fact when i watched the game in an average system i felt that the graphics of Crysis were inferior to FarCry. Of course if you play the game in a hi end computer the graphics look realy amazing. Yet there is still a problem.... Something ruins the overall feeling. And that is the character models. Especially the human enemies models are mediorce and as if they look bidimensional. Also their movement looks a bit jerky. You get the impression there is something "fake" in the way the enemies move around.

Sound: 7/10 The sound has its strong points but also its weak points. In general the overall sound quality is again fake. It gives out a fake feeling as well. Somehow the guns don't sound powerful. The gun sounds are too "thin" the voices of the koreans sound indiferent and even the sound of yoru footsteps has a fake feeling.

Story: 4/10 Koreans and Aliens. I am not impressed. I really don't understand why they chose the Koreans as one of the game's "evils" . Colombian or other latin-american mercenaries even african mercenaries or muslim fanatics or even neonazi dudes would seem more appropriate. This first impact you get with the koreans realy kill the game's first impression since somehow Koreans don't create anything.

Gameplay: 7/10 Some very good ideas but poor implementation.some examples. When you fix your weapon the game is not pausing. So you can't make any such tactical decision on the run. Also you have a feeling of strong scripted enviroment. Certain things happen only when you reach certain coordinates. And the foes reactions are somewhat wierd i don't think the AI is anywhere beyond average. But the worst of all is that the way the special powers are triggered is not so well implemented. I wish they were customisable hotkeys for each of the powers. Triggering them through a radial menu without the possibility of the game to be paused when doing that removes the ease of use of the powers. the other option is to have the powers triggered by certain movement combinations. Example: Double duck activates the stealth function. But you may wanted to be in powr mode to do something and you just happened to duck twice in the heat of the battle.... or you may have wanted to have active another power but steped twice backwards which activates the maximun defence mode . Since the powers are necessary to proceed to the game this way of use was not the best idea as i see it. This makes the game in fact harder than what it was meant to be but nor "credibly-hard" but rather "poorly implemented-hard"

All in all a valid fun game but some kind of a breakthrough. I was eagerly waited for this game only to discover that my expectations were not met. In comparison with Call of Duty 4 the latter clearly prevails.