Justice is served.
The game begins by showing your character crash landing on the surface of a strange looking planet. After that, you get to build your character using many different cyborg parts, each one with strengths and weaknesses. For example, a certain type of arm can be used to cut enemies, another one can be launched like a cannonball, and still another can be used as a flamethrower. Different types of legs can also be chosen, such as the Pneumatic legs, which allow you to jump extremely high, and the strategic Bigfoot legs, which make you very slow but too heavy to lifted by your foes. This character build system already makes the game deeper than most other beat-em-ups.
After players decide on their character build, the game begins. What is immediately noticeable is the incredibly huge amount of moves the game packs into the comparatively simple Genesis controller. All of the button and direction combinations produce a unique move. In addition, whether the player is airborne or not, and even the distance between the player and an enemy has an effect on what moves are possible. Simply discovering all of these moves and their uses is a lot of fun. Until you master them, however, it can be very confusing why your cyborg is suddenly doing uppercuts when the same button combination in a different situation executed a totally different move. There are three stages to every area, and after making your way through these stages and dozens of enemy cyborgs, an end-of-area boss (a faster, smarter, and more powerful cyborg) arrives. Defeating him advances you to the next area. Unfortunately, you face the same boss at the end of every area except the last one.
Another very interesting aspect of the gameplay is the ability to mix and match parts on the fly. If you see an enemy that has an arm or legs that you'd like to use, simply rip them off and slap 'em on yourself. In fact, the only thing you can't change after starting the game is your torso. Trying to exchange your torso with an enemy's results in your health bar filling up part of the way, and if it is already more than half full, you get a 1-up.
The two player mode allows for some real cooperative gameplay. If your buddy is destroyed, it is possible to rebuild him. You can team up and stand a much better chance against your foes than you would have alone. Although the game is quite repetitive, having another person there to help you through the games more challenging stages makes it a lot more fun.
The graphics are good in some spots, pretty bad in others. The bad has to do with the backgrounds. They're all pretty awful even by 1993 standards, but this game isn't about pretty backgrounds, it's about the cyborgs, and that is where the good comes in. Each cyborg is well animated, even seeming to walk in step with the beat of the music tracks (all of which are similar). Every move looks different, and there are some nice spark effects when using a cutting tool to saw off arms.
The music and sound effects are pretty nice too, giving the game a unique sound. They are nothing spectacular, but they do serve their purpose.
Cyborg Justice is a pretty rare game that you'd do well to pick up if you find it. I've had countless hours of fun with it, and I'm sure you will too.