You know when Europe and North America have taken over with better games when Japan gets a small package like this.
Sans-online, DDR Strike still has all the features from Extreme 2 and Max such as the blown up Mission Mode called Dance Master, 2 new revisions of endless mode, the shop feature which unlocks all of the game's secrets, and Eye Toy support.
In the music's defense (about 52 in this release), there are no repeats in this game. Players frowned at Konami's lazyness on previous games such as Extreme, Party Collection, and Festival with those games featuring a ton of repeated songs (Extreme has 40). However, if you have the domestic releases, there is no point to import this release. The game has all of the new Konami Originals from DDR Extreme 2 and DDR Ultramix 2 (note: the songs on the disc, no music from the Ultramix 2 song packs were taken). Some of the licenses also made it here like "Genie in a bottle", "Oops! I did it again", and "I Will Survive." It is important to note that almost all of the licensed US songs were not put in this release, after all, we need the exclusivity. There are a few new crossover music from beatmania IIDX such as "DoLL" and Pop'N Music's "Knock out regrets." DanceMania is here with "As the rush comes" (also on DDR Extreme 2) and David Bowie's "Let's Dance" (which will be on the US home version of DDR SuperNOVA. The Ultramix 2 songs here are much more playable than in the Xbox game, this game, just like all the PS2 version, runs at a silky smooth 60 frames per second. Since the people who made Ultramix 2 did a better job on the step patterns, there was only one song that got a second MANIAC step pattern.
Just like DDR Festival, DDR Strike was merely made for one thing, its to keep the Japanese players aware of what the US fans have been getting on their yearly DDR mixes. Japanese fans will like that the fact that this game is all about new music. However, from the Western view, you'd best import other games instead like 5th Mix, Extra Mix, or 4th Mix. 6.0 fair.