just an entertaining game that can fall short from time to time

User Rating: 8.3 | Dark Messiah of Might and Magic PC
I have been waiting for this game for some time, the thought of a game with this subject matter being brought to life on valves source engine was a tantalizing concept to me to say that least. I downloaded it via Steam took a day and i started this half-life....esk first-person slasher up and started plugin away. my first impression of it was "wow this is great i can't wait to see what all this game is packin in it's gameplay" and the gameplay as far as the sword fighting is great i think, being able to with twitch reflexes to quickly parry your opponents attack is fun even though their attacks are horribly fore-casted by their movements. fighting the cyclopse undead or un-undead.... is not fun you have to slash upward and all you see is a worm's eye view of it and the ceiling or sky you lose all knowledge of where you're stepping and if you're comin to a wall or something that could kill ya. the magic has that instant "neat" affect on ya but you rarely think to use most of them in a fight and you can't use magic and your melee weapon at the same time something that made Oblivion's combat (the only real recent comparison to Dark Messiah) so addictive. the use of physics in this game is just what you'd expect from valves source engine and if you keep your brain from gettin sucked into the repetitive swordplay it keeps the game interesting but you gotta take your time and scope the environments out to take advantage of them. And those things are all the elements of the game really that's where it falls short, it delivers early and just keeps throwin it at you over and over again, the story could have been so much better (Ubisoft i got some ideas that'll blow your mind... in either a good or bad way, one things for sure i'd leave an impression). the story is less than memorable, it starts out like with huge holes in the plot that i guess were put there to be filled later with "twists" that are pretty very predictable. The story is also far too linear, for such a mundane plot. Half-life 2 was extremely linear but atleast the story was great enough to allow it. Oblivion's story wasn't great but it made up for it by allowing for open-ended exploration that shaped the game and your role in the game around your preferences and really your personality. Dark Messiah just kinda puts it out there are relies on peoples ability to shut their higher brain functions off and click, which is easy enough to do. it's fun and you will enjoy it but afterwards you'll instantly start to think about what was missing in this rather short game