A nice action game with a really interesting fighting system and mediocre to good story.

User Rating: 7.5 | Dark Messiah of Might and Magic PC
First off, this is not an RPG. Putting points on skills/spells/abilities as you level up/gain more experience/whatever does not make a game an RPG. If you expect it to bo a full-fledged RPG with really deep characters, enthralling dialoges and a rich uncertain story you're really bound to be completely dissapointed. Maybe I was just lucky, I don't know, but I never got the impression that this game was going to be any of that, so I merely took it for your run-of-the-mill slash game (well, perhaps I did have higher expectatiosn than that, but not by much). And thus was I positively surprised, not only is Dark Messiah an action game, it's a really good action game! It has some of the most exciting, realistic and fun fights I've ever been in. You actually use different attacks for different enemies or situations, so that brings a level of tactics. The way you fight, using melee weapons anyway, is that depending io if you're standing still or walking in various directions when swinging your weapon you attack in different styles. This is similar to Morrowind, if I remember correctly, however instead of the attacks just rolling different dices for damage as in Morrowind, your attacks actually makes a physical differance. For example, either you can make a stabbing attack with your sword that if it hits does more damage or might even impale the enemy or you can swing your sword in a wide arc, wich is more likely to hit the enemy and might hit several advesaries but doesn't do as much damage. All of this is handled by the physics engine, not the rolling of damage dices.
The story, however, is rather nondescript. It's not bad by itself, but it gives away large parts of itself rather early and after that there are hardly any plot surprises at all. Also, the feature of "multi-ending" was something of a letdown too, as wich ending you will get only decides upon a few (two, maybe?) select choices near the end. Not really exhilarating, to say the least.
Now about the sound, is another matter. The music in the game was plain. It was the kind you didn't actively notice, but it helped you get into the right moods. The sound effects are another matter, as the sounds coming from the creatures, for example, are rather convincing.
Conclusively it's a fun game with some very nice actions implements.
As a side note, I've yet to play it multiplayer, as me and Steam cannot seem to coop very well, but I can imagine that it's very fun indeed to play it multiplayer.