A game you just have to play to appreciate.

User Rating: 9.5 | Dark Souls X360
What can one say about Dark Souls that hasn't been said? It's difficulty has been preached about ever since it's release, but that is the reason why so many people love it. The sense of dread and fear that you could die and lose you're souls, or the colossal bosses scattered throughout the game are sure to hit you harder than most horror games ever could. But before you get to fight one, you're going to be fighting you're way through the hordes of other enemies first, which would love nothing more than to see you dead. The graphical style in the game suites the environments very well, the textures are eerie and gritty looking. Making the world really feel lost and hopeless, and the same can be said for the enemies you'll face. Hollowed skeletons that used to be knights and warriors are now mindless killing machines, and the character models look so convincing that you might actually believe their real (a little bit of an exaggeration!) - The lighting this small team at From Software has managed to create is astounding, it lights up what would be average looking models and makes them feel alive. That is quite an achievement considering that this isn't the most graphics heavy game around, the lighting is a big part of what makes this game shine (See what I did there?) - It's all the more jaw dropping to know that this whole world is seamlessly connected to each of it's areas, and save for dying or being transported somewhere; there are no loading times whatsoever, making the immersion level that much greater.

Although, there are many dangerous enemies in the game, there are just as many awesome weapons and sets of Armour, spells, and miracles and what not to help you get to you're next destination. The apparel in this game is some of the best I've ever seen, with plenty of cool robes, heavy Armour, Scythes, katanas, and staffs to kick ass with. Now that doesn't mean you're going to have you're way with the bad guys, it only helps to finish a fight faster or stay alive just a little longer. The best way to beat you're opponent is to out maneuver them, and memorizing their movement patterns; timing is key to victory. There are no hiding spots to cheap snipe some enemies like runescape in here, everything is wide open, and you're enemies can go where you do. The game never feels cheap in any way, but I should mention that there is lots of lag in certain areas of the game and it is a problem. But it's never game ending like some other games (I'm pointing at you Bethesda)

As for the online features, I can't really speak for that; I almost always like to play alone. What little I did play was interesting, although it's not much of a game-changer. Aside from phantoms invading you're world, there aren't too many NPCs around to chat with. There is usually at least one or two throughout each dungeon or fort, and they all serve some purpose in one way or another. Some are merchants, although you can't sell anything to them; they do have useful things. Some are blacksmiths, who will upgrade you're weapons to make them even more powerful, or you can change them to a new class completely on occasion; they always carry a few items unique to them. And the normal NPCs almost always show up later on in different areas, usually searching for something or just getting lost. There are little side-quests here and there, although you won't have a log-book to keep track of them since other areas are impossible to pass through until later. They are a blast to play, and finding something new is always a pleasure.

Souls are the main currency in Dark Souls, their use ranges from buying, upgrading, and leveling up. There is also humanity, which can be used to strengthen you're bond with a covenant, add more flasks to a single bonfire, or even become human again. But, if you die, it all gets left in a blood-splat in the area where you met you're demise. And if you die a second time without recovering them, it's gone for good. Most of the time this shouldn't be a problem though. Seeing as you rarely have a large amount of souls to pack around anyway, and if you do there is always a homeward bone that will transport you safely to the last bonfire you checked in at. Overall, the game is only as hard as how you play. If you have a good combat style, or system then there shouldn't be any real problems. On some enemies you will have to make compromises and change it up, but that isn't such a big deal. So if by now you haven't gotten to play it yet, or just don't want to be stuck dead somewhere in the game and feel like you've been ripped off; I can assure you there's no need to worry. And if you really enjoy a challenge or just want something fresh, then there isn't a better game out there.