From the same studio who bring us God Of War for the PSP, Daxter is a challenging and cheekily fun game.
I like the fact that your projectile weapon serves as a transport boosting tool more than a weapon itself and you get to experiment with its curious ways of getting you to specific places unreachable by normal jumping means to collect treasure. Some of the level designs are ingeniously laid out like a giant playground where it gives you the flexibility to explore hidden areas early if you dare to venture with enough knowledge of your abilities.
Daxter is very well-animated and it's often fun to watch him carry out his wacky moves. The set design of most areas are also interesting with a consistent wacky feel but the almost empty streets actually makes the game a little lonely. Most NPCs come out from nowhere to talk to you and then disappear to nowhere too. Even your own sidekick is too tiny to even display onscreen. Music is played sparsely and is non-existent most times when you're out on the streets going to the next stage. Other than that, Daxter is a keeper if you're a fan of platformers.
KingLim