Balanced class system and well designed maps ensure a good multiplayer experience.

User Rating: 9 | Day of Defeat: Source PC
Day of Defeat: Source is a team based multiplayer game where the objective is to capture flags situated at various points around the maps.

At present DoD boasts the four original maps as well as Kalt and two demolition maps that have been introduced bringing the total to seven official playable maps. These maps all have the option to display HD lighting and this is highly apparent when playing, especially when traversing from an indoor environment to an outdoor one. Overall the graphics seem sharper and more detailed than its counterpart Counter Strike Source.

DoD: Source breaks away from the Counter Strike forumulae by introducing capture the flag map objectives as compared to Demolition and Hostage Rescue. In doing so, DoD forces teams sometimes out of those oft too comfortable choke points in order to effectively defend a location. As flags are captured throughout the game, it also forces teams to dynamically shift troops to alternate locations rapidly to defend different areas, this opens the gameplay from the chokepoint stand offs that were common in CS: Source maps such as Dust and Aztec. This keeps the action rolling and forces teams to think tactical in their placement, as a static defence will likely lose the round for the team.

The class system further enhances the tactical options available to teams.
DoD: Source boasts the Rifleman, Sniper, Support, Rocket, and Machine Gunner classes into the fray. All these classes are dependant on one another. There is no "AWP" class in the game. Though the 'AWP' types may be reflected in machine gunners and snipers this is where some awesome balancing designs kick in, while the sniper can be deadly, he can not engage effectively at close range, being forced to rely on the .45 sidearm he is equipped with, while the machine gunner, capable of mowing down a team twice over when situated correctly is vulnerable to snipers and rockets, and powerful as he is, must remain static and have the bipod of either the MG42 or the Browning .30 Cal. properly deployed.

The weapons themselves are portrayed well and well modelled, you can expect to see the above machine guns, the M1 Garand, M1a1 carbine, .45 sidearms, Springfield '03, Bazooka, Panzershreck, Mauser K98, Mp40, STG44 as well as the Luger as the German sidearm, these models stay fairly true to their real life counterparts and will be a pleasure to use for WWII fans.

As you play you may notice a lot more of the little details that seperates this game for some online shooters. Though i recommend this game to anyone who is a fan of World War II action and multiplayer games.