Despite being in open beta, it has a lot of potential.

User Rating: 7.5 | Dead Frontier PC
After many years of being in and out of alpha and beta, we finally get the Open Beta of dead frontier 3D. The flash games have nothing on this.

Gameplay:
Dead Frontier takes place in a post-apocalyptic world (Fairview city) infested with zombies. As a co-op game, the survivors are able to fight the zombie hordes together and enter outposts spread through the city, safe havens for living and doing business. Travels in the city are made by foot. Players are able to use a multitude of weapons and armor in order to survive the zombie infested streets.

As a survivor, the player starts the game by creating a class, job or profession at Nasyta's Holdout outpost which allows to visit and interact with various services available in the outpost, such as market, bank, storage and items retrieval (ranging from food to medication, clothing, weapons, armor, etc.). Players are shown on the screen in the outpost as customizable avatars, limited only by the weapon proficiencies, stats of the player, the class of the player, and most importantly, by what they can afford to buy, or whether they can find the item by looting. Players interact with each other via the forums, the CB Radio, or by chatting in multiplayer rooms as well as mailing each other.

Once the player decides to travel to the Inner City, the character avatar is made available to control within a game world in third-person view, exploring the landscape, fighting various types of zombies, completing missions, and interacting with other players and objects. Much of the game revolves around the Inner City, where players can loot items and gain experience by killing zombies, but they are also part of a society ruled by Clans, some virtuous, some neutral, and some malicious influencing the player's gameplay. There is a vast map with four major outposts: Nastya's Holdout, Fort Pastor, Precinct 13 and Dogg's Stockade where players can enter through the Inner City and trade their items in the marketplace or interact with virtual currency facilities and other players.

Sometimes due to the massive city you can get bored pretty easily and decide to give up or find the nearest outpost and just stop playing there. Sometimes this can be a bad choice though. If your outside Precinct 13 for example and you haven't entered yet, it you die you respawn back at your original outpost. This can get very annoying and have to take an hour or two to travel back again, which is very frustrating but can influence grinding. And because of all the loot its possible to find you may want to just try again.

As other MMORPGs introduced payed memberships, Dead Frontier introduced the concept of a Gold Membership, allowing players to directly influence the game mechanics through a Credit system.

The benefits of a Gold Membership are as follows:
100% extra experience gain
200 free Credits every month
Discounts in the Credit Shop
Access to the exclusive Gold Member forums
Priority technical support
The probability of finding items while looting is increased
Looted items generally have higher market value
New Features are allowed to be tested before their official release
Player's forum title may be customized
Gold Member advertisement at the bottom of the page is removed.

All money earned is used to support the servers and the game. Players can also choose to simply purchase credits for a one-time fee. Credits are used to redeem items from the Credit Shop or they can be sold to other players for in-game money.

Graphics:
Not 100% perfect as of this moment. The lighting effects can be really annoying and even on full brightness, its still really hard to see whats going on, although i think that is part of the survival horror as you have a flashlight with you aswell. And if you have the graphics set on medium or higher, you get this grainy effect on the game which worsens the lighting effects, which is why I still play on low.

As far as MMO internet browser games go (eg runescape) besides the lighting effects, the graphics are definitely the best no questions asked. Its what i would expect from an average PC game, but on my browser.

Sound:
As far as I'm aware the sounds are very repetitive and possibly the worst aspect of the game. all the zombies have the same sounds, 4 or 5 different sounds that get looped over, and that annoying siren during outbreak attacks make me turn off my PC's volume and listen to some sweet Iron Maiden on iTunes. The death sounds are short, monotonous and rather strange. Theres no music soundtrack in the background to make up for all these bad sounds. Thats my suggestion for the full game, improve the sounds and add some sort of soundtrack in the background.

Replay Value:
I don't really know how to describe the replay value of this game other than VERY HIGH. Theres lots of content to keep you running back for more, and theres a variety of different weapons and load outs for you to try out. And if your really committed, you could make new accounts or reset old ones for some cash to try out some new classes and see which ones you like, the possibilities are endless. Although to fully enjoy the replay value of this game you may need to buy gold membership as there are a lot of helpful things you can get with this small payment.

OVERALL:
Gameplay - 9.5
Graphics - 7
Sound - 4
Replay Value - 10
Final Score - 7.5