Pretty, fun, but tedious at times

User Rating: 6.7 | Dead Rising X360
I thought the overall design of this game was pretty good. It was at least a unique take on the traditional zombie genre, and its open-ended meant that you can play it however you want.

I'll spare you the synopsis since you can read it elsewhere, and go straight to the points that irked me the most.

NAVIGATION

An onscreen map that you can toggle on and off would be helpful. Having to switch screens constantly is a bit annoying.

REVAMPED INVENTORY SYSTEM

In this game, you have a limited inventory space that grows as you level up. Your inventory lets you store weapons and food (health). What annoyed me was when your weapon wears out, it would automatically switch to the next item on the inventory, which could be a food item. So in the middle of battling zombies you find yourself pulling out a pie and eating it. It's funny, silly, but also unnecessarily annoying because it often means you waste a health boost, and if you're in the middle of a zombie crowd, you might get struck since it takes Frank a few seconds to eat. If you happen to be low on health, you're out of luck 'cause there might be a crowd of zombies between you and the next food location, and another crowd of zombies between you and a save point. SMALL TEXT

Seriously guys, not everyone owns a HDTV. Either have the characters speak or have larger text.

BETTER AIMING SYSTEM

Maybe there's something I missed, but the way you aim with guns and other projectile weapons was a bit clumsy.

This game definitely has its appeal, and it could just be tweaked to make it even better.