You have to have this game,You will die when you play it.
User Rating: 8.9 | Dead Rising X360
First, let us say: It's about time! With Dead Rising, Capcom has finally given zombies their due. If you're a fan of the genre George Romero formulated in Night of the Living Dead, this is the game for you. It's a gleeful gory free-form zombie killing romp and it's just what you've been waiting for. Up to now, zombies in games have shuffled towards you singly, maybe in pairs or at best gaggles. They've tended to be filler between puzzles in Resident Evil games. For whatever reason -- most likely the limitations of the technology -- the point of zombies has been regularly missed: that they may be slow and stupid, but they are innumerable and relentless. Any zombie apocalypse worth its salt is all about the nearly unlimited quantity of the dead. They are an implacable force, like a wave, that will eventually wash over every place they reach. Kill a thousand of them if you want. It won't make any difference. Dead Rising presents this better than any other game to date by cramming the screen with, quite literally at times, hundreds of zombies. The Xbox 360's hardware has never served it so well as it does here. A game like Ninety-Nine Nights might give you hundreds of identical stupid soldiers, but Dead Rising offers distinct creatures, all moving according to their own erratic mindless lurching. A zombie here isn't just an opponent. It's one bit of a writhing mass of undead and it's moving towards you. You're a guy dropped into a small town's mall in search of a story. But never mind all that guff. The cutscenes and case files that gradually unfurl the half-baked B-movie plot are inconsequential. The important thing is that the storyline hits all the necessary beats. Beleaguered victims, mysterious origins, psychotic ne'er-do-wells, military complicity... you know the drill. So does Capcom. As you play, there's a constant tension between free-form zombie killing and timed missions. You earn prestige points (the name "experience points" must have been taken) by rescuing survivors, lining up gory zombie slaughters, and taking pictures. Yes, taking pictures. You are, after all, a journalist in pursuit of a story. The photography is an amusing diversion that fits in nicely with the sometimes juvenile tone. Include some hot undead chick's cleavage in your photo and you get a bonus for erotic content. When you earn enough prestige points, you'll level up. This improves your character with new stats and new combat moves, such as being able to walk over zombie crowds, flying jump kicks, and bare-handed disemboweling. Improved stats let you do things like carry more items, survive more damage, and run faster. This isn't an RPG, but it throws in just the right amount of character development to make you care enough to earn experience points. Err, prestige points. Missions and side quests often involve escorting survivors to the rescue location. Sometimes you can get away with just running to your destination with an escort in tow, but you might have to finesse it. It helps to clear the way of zombies, but that's not always feasible. There's a simple system of escort commands, which include telling a survivor to follow you, sending him to a particular location, or giving him weapons to defend himself or food to heal himself. With the help of these simple tools, escort missions aren't nearly frustrating as, say, the boss fights. It's disappointing that Dead Rising shunts you through some scripted combat sequences with borderline puzzle solutions