Awesome game, awful system.

User Rating: 7 | Dead Rising X360
Dead Rising is a very unique game in all sense. Capcom remodeled an old idea and came up with a game that did not have a look-a-like any where else. But even though Dead Rising looks like a good game on paper, Campcom has failed to represent the fun part of the game and yet managed to have fans who are welling to try one more zombie game.

Zombies, lots and lots of zombies. That was the theme of Dead Rising. Of course there was more in some places than others, but there would always be enough for zombie lovers. Also, the story was very captivating and would keep you at the edge of your seat. Last good thing was the open world, It was only a mall, but a huge one. You would have to know where all the shops, weapons, and food were. But unfortunately, this idea was good only on paper.

First, are on your own. If you for any reason ended up in the middle of huge amount of zombies and you are of weapons, then you only had your hands. They kill zombies are about 20 punches but that was all you have. Also, Loading screens were just too long. There were loading screens for movies -even when you did not want to watch them-, others for loading a saved game, moving from a part of the mall to another, and sometimes before starting missions. Each one of these load screens take about 7-15 seconds, that grew old very quickly. One thing that would made the loading screens look even worse was the one-save-system. When you died, you had to go back to an earlier stage and go through all the loading screens. Not mentioning that if you saved at the wrong place, you had to repeat the whole game again. That was what killed the game for me.

In conclusion, this game was beautiful, but the system Capcom used for it ruined everything. It also killed the chance for a Dead Rising 2. Zombie games were meant to be quick and full of guns and various gory weapons. This game neglected to implement the fun part about slaying zombies.