Simply put, this game is easy, short, and lacking in around achievement.

User Rating: 5.1 | Dead to Rights: Reckoning PSP
Gameplay: One of the most striking things about this game is it's level of difficulty--or more accurately put, lack thereof. Even on hard mode, the lock-on mechanism allows the player such a massive advantage over the alread-lackluster AI that it's a wonder that Dead to Rights games are still being made. The ease also emphasizes the other major area this game is lacking: length. I sat down right after lunch to begin the game. Before I was hungry for dinner, I had beaten the game on normal and hard mode. The rewards for beating the levels aren't even worth the time; they include multiplayer skins which fail to ignite the cold, wet multiplayer, and abilities like limitless ammo. Well thank you, now I can beat the game in an hour instead ninety minutes. Uninspired to say the least.

Graphics: Sad to say, the game's average graphics are it's strong point. Nothing out of the ordinary, and nothing terrible can be found within the visuals.

Sound: Cookie-cutter shooting sound effects and random steps and grunts add up to another subpar aspect of the game.

Value: Single-player is short and boring. Multi-player is limited and boring. I'm actually angry at myself for spending $40 on this game.

**Excuse my brevity, but with a lazy game comes a lazy review.