Gameplay: One of the most striking things about this game is it's level of difficulty--or more accurately put, lack thereof. Even on hard mode, the lock-on mechanism allows the player such a massive advantage over the alread-lackluster AI that it's a wonder that Dead to Rights games are still being made. The ease also emphasizes the other major area this game is lacking: length. I sat down right after lunch to begin the game. Before I was hungry for dinner, I had beaten the game on normal and hard mode. The rewards for beating the levels aren't even worth the time; they include multiplayer skins which fail to ignite the cold, wet multiplayer, and abilities like limitless ammo. Well thank you, now I can beat the game in an hour instead ninety minutes. Uninspired to say the least.
Graphics: Sad to say, the game's average graphics are it's strong point. Nothing out of the ordinary, and nothing terrible can be found within the visuals.
Sound: Cookie-cutter shooting sound effects and random steps and grunts add up to another subpar aspect of the game.
Value: Single-player is short and boring. Multi-player is limited and boring. I'm actually angry at myself for spending $40 on this game.
**Excuse my brevity, but with a lazy game comes a lazy review.
Other Helpful Reviews for Dead to Rights: Reckoning
I bought this back when PSP games were a little sparse and there was not much out there to buy. It was the first FPS type game that I had bought and was looking forward to trying it out and seeing just what the PSP co... Read Full Review
Dead to Rights is quite similar to its console counterparts. Shallow story, weak multiplayer, and killer on your thumbs. The game is easy enough: Right trigger to lock, X to fire, circle to disarm, square for doggy f... Read Full Review