Badness..........total badness

User Rating: 3 | Dead to Rights PS2
Yikes, what a diaster...........
Dead to Rights............you lied to me, I was taken in by all the supposedly amazing, white-knuckle, edge of your seat action, and popular Max Paynian gameplay promises thrown at me.

What they didn't say is that the action was stale and repetative, it was the same cut scenes for the dog attack command, the disarming, and the bootleg Max Payne wanna be game play. The white-knucles come from punching the walls in your room out of frustration for failed attempt after failed attempt of what eventually comes down to a dumb luck victory over a task that should not have been half as hard as it turned out to be. The only reason you'd be on the edge of your seat is because you're about to fall asleep fom the so bland, rutine, and directly taken from every Arnold, Sylvester, Bruce Willis- John Somebody Loose cannon cop with a heart of gold that has to overcome some personal issue to realize he's as good as he needs to be being him to save the day storyline..........snore...........snore............snore..............

And what was with the lockpick/ bomb disarming system, how over complicated did that become after a while? It was a poor system in the first place then it just kept randomly coming back up, and getting worse and worse as it did.

unbelievable