The Diablo clone that lets you rule the world! (Or a town, at least.)
Depths of Peril, however, provides a reason to keep slaying monsters and collecting the goodies they drop. In addition to going on dungeon crawls, you also have to run a covenant, one of the factions vying for control of the town. Through diplomacy screens similar to those in strategy games like Civilization, you can declare war, sign treaties, and trade money, influence, or items with the other covenants. So now there's a point to all the random adventuring: you have to bribe the other factions with loot and level up your character to become the strongest covenant in town. This extra level of gameplay gives you a more meaningful incentive for going out on randomly generated quests and stuffing your inventory full of treasure.
As for the other aspects of this game, the audio, visuals, story, and controls are adequate, but not amazing. But they aren't what you'll play this game for. You'll play Depths of Peril for its unique blend of action RPG random combat and the strategic diplomacy that makes it all worthwhile.