A truly incredible game that improves on its near-perfect predecessors. The maps are immense, and the robot AI is scary.

User Rating: 9.1 | Descent 3 PC
When you first start a game of Descent, the first thing that pops in to your head is: "What the...? How am I supposed to fly this thing?" Ten seconds later, before you even see an enemy, everything is clear: THIS GAME ROCKS. The huge tunnels that it adopted from its predecessors are incredibly detailed and can even give the player a sense of claustrophobia. This, combined with the incredible enemy AI, can definitely stir up a primal fear in rookie players and long-time series veterans alike. For instance, say you are heading down a dark hallway. The light is flickering. There is an eerie mist preventing you from seeing whatever might be waiting for you. As soon as you lay eyes on the puny robot, you suddenly relax. Piece of cake. You fire two shots. Bang. Miss. Whoops. One more should do it. Wait a minute... it's gone. You attempt to follow it down a corridor to finish it off when, from around the corner, you see it. And it brough friends. BIG friends.
This is only a basic showing of how much the AI can do. The robots hide, go for help, plan traps, ambush, some at you from the sides and behind, you name it, they'll do it. Just when you least expect it, too.
There is nothing more terrifying in the gaming world than to have extremely low shields, searching for a powerup, and to see a horde of inteligent enemies. Also, there is nothing more relieving than coming out on top and collecting the shield powerups from the debris of your fallen enemies.
That's only the closed environments. When you've defeated those enemies and are flying through thte corridors and you find yourself outside, it's truly a feeling of relief.
All I can say about this game is that it's incredible and that if you haven't played it, go pick it up. Descent 3 was truly an amazing game that didn't get any of the attention it deserved.